On the other hand, one of Modern Warfare's strengths was its fresh approach, and by embracing a familiar setting and familiar mechanics, World at War achieves greatness but falls short of excellence." Critic Chris Watters said, "By staying largely true to the formula that made Call of Duty 4: Modern Warfare so successful, Call of Duty: World at War has ensured a proven level of technical quality, particularly in the multiplayer arena. It originally released in 2009 and received a score of 8.5/10 in GameSpot's review. And as a result, the experience is smoother across a general run of play"Ĭall of Duty: World at War launched on the Xbox One backwards compatibility program this week. "While not all the frame rate drops are eliminated, the smaller ones are dealt with nicely and the game spends more time hitting that important 60 FPS. "Overall then, running Call of Duty: World at War on Xbox One does indeed give us a nice uptick in performance," Digital Foundry's David Bierton said in the video above. ![]() Despite this, the small drops that Xbox 360 does experience are not present on the Xbox One. The popular Zombies mode was introduced in World at War, and Digital Foundry's analysis says that performance on both consoles isn't impacted as much when shooting the undead as it is when fighting enemy soldiers. In some moments, it can drop to 30 FPS and cause some obvious stutter, but the experience is largely smoother than that on the Xbox 360. ![]() Digital Foundry says that the Xbox One is a smoother experience with frame rate drops that appear less frequently.
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